I'm a game designer and director with over 10 years of experience in the field.
In my career, I worked on over 70 published games of all scopes and genres.
I practiced all aspects of design, covering everything from concept to balancing, including text writing and wireframes, sometimes all for the same project. Some products were rushed deliveries wrapped within a month, others spanned over several years of development and live operations.
This unique array of experience provides remarkable insights into design and makes me ready to tackle any challenge.
As a result, I made the jump in 2017 into freelancing by founding Revoludo to help studios and clients build awesome games.